![]() ![]() After a few hours, and killing a few big bosses, Aegis gets extra abilities that expand her traversal options. Streets are blocked by hastily-erected barricades, carriages on fire, or, depending on where you are, just some big lumps of topiary that have fallen over. This being during a swiftly-quashed revolution, however, means that Paris is in a state of fun ruin. You get to run around a few of the Parisian tourist hits as you go, too - the Louvre palace, pre-art gallerying! The banks of the Seine! Ooh, is that Notre Dame on the skyline? ![]() It's not an intricate and fully connected world like in a Souls game proper, but the levels themselves are quite large, and have a few doors you can only open from the other side to create shortcuts, that kind of thing. Steelrising has eight levels, comprising different areas in and around Paris. Slight but adaptive with it, and even having an advanced AI, Aegis can carve a swift path through the more than usually twisted metal in her way. This takes some doing, but luckily Aegis is a very advanced robot, the bestest of all the robots. Marie, safe outside Paris but somewhat peeved at her husband's new penchant for extreme mass murder, sends you on a Soulslike mission to sort it all out. You're Aegis, a feminine robot created to entertain and protect Queen Marie Antoinette. In it, we're whisked to an alternative history where King Louis XVI stopped the French Revolution before it properly got going by, err, killing everyone with steampunk robots. ![]() ![]() I'm an enormous fan of the premise of Steelrising (which is good, because enormous fans are also a weapon in it). It just doesn't get the mix right, ending up all the more frustrating for how good it could be. Steelrising has a great premise, and all the ingredients necessary to be a great Soulslike game. ![]()
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